The Digital Arts and Humanities Lecture Series 2009 is underway!WINTER
(Location To Be Announced)
Wednesday January 14, 4:30 pm
-- Jesper Juul, MIT GAMBIT LAB, author of Half-Real. Juul is a theorist in the field of
video game studies. He is a lecturer at Comparative Media Studies at MIT. He holds a PhD. in video game theory from the
Center for Computer Games Research in Copenhagen.
Tuesday February 3, 2008 4:30pm :-- Celia Pearce, Director of the Experimental Game Lab at Georgia Tech. Celia Pearce, aka Artemesia, is a game designer, author, researcher, teacher, curator and artist, specializing in multiplayer gaming and virtual worlds, independent, art, and alternative game genres, as well as games and gender. She began designing interactive attractions and exhibitions in 1983, and has held academic appointments since 1998. She received her Ph.D. in 2006 from SMARTLab Centre, then at Central Saint Martins College of Art and Design, University of the Arts London. She currently is Assistant Professor of Digital Media in the School of Literature, Communication and Culture at Georgia Tech, where she also directs the Experimental Game Lab and the Emergent Game Group. Her game designs include the award-winning virtual reality attraction Virtual Adventures (for Iwerks and Evans & Sutherland) and the Purple Moon Friendship Adventure Cards for Girls. She is the author or co-author of numerous papers and book chapters, as well as The Interactive Book (Macmillan 1997). She has also curated new media, virtual reality, and game exhibitions and is currently Festival Chair for IndieCade, an international independent games festival and showcase series. She is a co-founder of the Ludica women's game collective.
www.cpandfriends.com
Wednesday February 11, 2008 4:30 pm -- Nick Montfort, Nick Montfort is assistant professor of digital media in the Program
in Writing and Humanistic Studies at the Massachusetts Institute of
Technology. He earned a Ph.D. in computer and information science from
the University of Pennsylvania and masters degrees from MIT (in media
arts and sciences) and Boston University (in creative writing — poetry).
The digital media writing projects Montfort has undertaken include the blog Grand Text Auto, where he and five others write about computer narrative, poetry, games, and art; ppg256, a 256-character poetry generator; Ream, a 500-page poem written on one day; Mystery House Taken Over, a collaborative "occupation" of a classic game; Implementation, a novel on stickers written with Scott Rettberg; The Ed Report, a serialized novel written with William Gillespie; and several works of interactive fiction: Book and Volume,Ad Verbum, and Winchester's Nightmare: A Novel Machine.
Course Discussions: (in Tiltfactor, 304 North Fairbanks; interested students welcome with rsvp to tiltfactor@gmail.com)
Thursday January 15, 2-4 pm
Jesper Juul leads a discussion on Half-Real and his recent work
Tuesday February 3, 2008 2-4 pm
Celia Pearce, on game art doll play, and dress up.
Thursday February 12, 2008 2-4 pm
Nick Montfort on platforms, interactive fiction, classic games, and narrative
SPRING Early April 2009-- Doris Rusch, MIT GAMBIT lab.
Doris C. Rusch holds a postdoctoral position with the
Singapore-MIT GAMBIT Game Lab in the Programme at Comparative Media
Studies at MIT. In her habilitation project titled "Once More with
Meaning", Rusch investigates the medium specific characteristics of
digital games and their potential to produce a wide range of
emotionally satisfying and deeply meaningful experiences. Although her
work is theory-driven, she aims at applicability of her research to
actual game design with the goal of pushing the boundaries of games as
media.
April 7th 2009-- Eric Zimmerman is a game designer
living in New York City. He helps run run
Gamelab,
a game development company he founded in 2000 with Peter Lee. He
also teaches, writes, and agitates about games.
April 23rd 2009-- Tracy Fullerton, M.F.A., is a game
designer, educator and writer with fifteen years of professional
experience. She is currently an Associate Professor in the
Interactive Media Division of the USC School of Cinematics Arts and Director of the Electronic Arts Game Innovation Lab. Tracy is the author of
Game Design Workshop: A Playcentric Approach to Designing Innovative Games.
This design textbook is in use at game programs worldwide. Recent
credits include faculty advisor for the award-winning student games
Cloud, and
flOw; and game designer for
The Night Journey, a unique game/art project with media artist Bill Viola. She is currently designing a game for the
CPB's History and Civics initiative in partnership with
KCET, Activision, the
USC Game Innovation Lab, the Center for Civics Education and other key contributors.
Friday April 24, 2009-- Robert Plotnik"The Future of Invention"
Wednesday April 29 ** Joint Session with the Computer Science Colloquium!**
-- Luis Von Ahn,
a professor of Computer Science
at Carnegie Mellon University. I am working on Human Computation, which
harnesses the combined computational power of humans and computers to solve large-scale problems.http://www.cs.cmu.edu/~biglou/
Wednesday May 13 ** Joint Session with the Computer Science Colloquium!**
--Katherine Isbister is the Director of the Social Game Lab at NYU-Poly. Research interests include
emotion and gesture in games, supple interactions, design of game characters, and game usability.Stay tuned for further details on locations and times!