FALL 2009
variable_d presents DIALOGUESThe DIALOGUES are student-conducted interviews and conversations with leading artists, scientists, and scholars of our time with the support of the Digital Humanities initiative. The conversations are digitally mediated via SKYPE software and held in the context of the weekly digital salon at Tiltfactor.
Tuesday October 27 2009, 4:00 pm"A Conversation with Katherine Hayles"
Dartmouth Campus, Tiltfactor Lab
Join us for a DIALOGUE with N. Katherine Hayles, a Professor of English at Duke University and a major figure
in the study of literature and science in the 20th and 21st centuries.
She is the author of
Electronic Literature: New Horizons for the Literary (2008),
My Mother Was a Computer: Digital Subjects and Literary Texts (2005),
Nanoculture: Implications of the New Technoscience (ed.) (2004)
Writing Machines (2002),
How We Became Posthuman: Virtual Bodies in
Cybernetics, Literature, and Informatics (1999) and The Cosmic Web:
Scientific Field Models and Literary Strategies in the Twentieth
Century (1984)
PREREQUISITE VIEWING:
N. Katherine Hayles professor of literature
at Duke University is interviewed by Stacey Cochran for Raleigh
Television Network program http://www.youtube.com/watch?v=tBhFYkaift4http://en.wikipedia.org/wiki/N._Katherine_Hayles
Tuesday December 1 2009, 4:00 pm"A Conversation with Brenda Laurel"
Dartmouth Campus, Tiltfactor Lab
Join
us for a DIALOGUE with Brenda Laurel, who currently serves as chair of the new
Graduate Program in Design at California College of the Arts.
Her career in human-computer interaction spans over twenty-five years.
She holds an M.F.A. and Ph.D. in theatre from the Ohio State
University. Her doctoral dissertation was the first to propose a
comprehensive architecture for computer-based interactive fantasy and
fiction. He is editor of the book,
The Art of Human-Computer Interface Design [Addison-Wesley 1990]; author of
Computers as Theatre [Addison-Wesley 1991; 2nd edition 1993]; an online collection of essays entitled
Severed Heads; author of the narrative of her start-up adventure of "games for girls"
Utopian Entrepreneur [M.I.T. Press, 2001]; and her newest book is
Design Research [M.I.T. Press, 2004]. She was also one
of the founders and VP/Design of a spinoff
company from Interval - Purple Moon - formed
to market products based on this research.
Purple Moon was acquired by Mattel in 1999.
In 1990 she co-founded
Telepresence Research, Inc. to develop virtual reality and remote
presence technology and applications. She
has worked as a software designer, producer,
and researcher for companies including Atari,
Activision, and Apple. She served as Chair and graduate faculty member of the
graduate
Media Design Program at the
Art Center College of Design in Pasadena, California, and also worked as a Senior Director and Distinguished Engineer at
Sun Microsystems Labs
in Menlo Park, California. Brenda has published extensively on topics
including interactive fiction, computer games, autonomous agents,
virtual reality, and political and artistic issues in interactive media.
http://www.tauzero.com/Brenda_Laurel/BrendaBio.htmlPREREQUISITE VIEWING:
Brenda Laurel on TED.
http://www.youtube.com/watch?v=y6FT80ZoVJY
Tuesday December 1 2009, 4:00 pm"A Conversation with the Guerrilla Girls"
Dartmouth Campus, Tiltfactor Lab
Join us for a DIALOGUE with a member of the Guerrilla Girls, an anonymous group of women artists fighting discrimination in politics, media, and art. Formed in 1985, the artists assumed the
names of dead women artists and wore gorilla masks in public,
concealing their identities and focusing on the issues rather than
their personalities. Between 1985 and 2000, close to 100 women, working
collectively and anonymously, produced posters, billboards, public
actions, books and other projects bring gender issues to the forefront of discussion.
http://www.guerrillagirls.comPREREQUISITE VIEWING:
Frida Kahlo and Kathe Kollwitz, two founding members of
the feminist activist group
the Guerrilla Girls, present on YouTube:
http://www.youtube.com/watch?v=EHVBZh5HBgcLook at Guerrilla Art:
http://images.google.com/images?q=the+Guerrilla+Girls&oe=utf-8&rls=org.mozilla:&client=firefox-a&um=1&ie=UTF-8&ei=eW_eSvigLJPf8Abq741r&sa=X&oi=image_result_group&ct=title&resnum=4&ved=0CC0QsAQwAw
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past events
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The inaugural Digital Arts and Humanities Lecture Series at Dartmouth,
variable_d, brings humanists, technologists, and artists to campus who focus on the
interplay of digital technology, culture, games, art, and science.
The series is possible through the generous support of the Sherman Fairchild Foundation,
who endowed the Sherman Fairchild Distinguished Professorship in the Digital Humanities.
SPRING 2009
Thursday April 23rd, 2009 4:30 pm
"How We Play - Game Innovation and the Significance of Play"
Dartmouth Campus, L01 Carson
Tracy Fullerton, M.F.A., is a game
designer, educator and writer with fifteen years of professional
experience. She is currently an Associate Professor in the
Interactive Media Division of the USC School of Cinematics Arts and Director of the Electronic Arts Game Innovation Lab. Tracy is the author of
Game Design Workshop: A Playcentric Approach to Designing Innovative Games.
This design textbook is in use at game programs worldwide. Recent
credits include faculty advisor for the award-winning student games
Cloud, and
flOw; and game designer for
The Night Journey, a unique game/art project with media artist Bill Viola. She is currently designing a game for the
CPB's History and Civics initiative in partnership with
KCET, Activision, the
USC Game Innovation Lab, the Center for Civics Education and other key contributors.
<< Friday April 24, 2009-- Recommended Talk : Robert Plotnik"The Future of Invention">>
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** Joint Session with the Computer Science Colloquium!**
Wednesday April 29, 2009 4:30 pm
"Human Computation"
Filene Auditorium in Moore Hall, 4:30pm-- Luis Von Ahn,
a professor of Computer Science
at Carnegie Mellon University. I am working on Human Computation, which
harnesses the combined computational power of humans and computers to solve large-scale problems.http://www.cs.cmu.edu/~biglou/
** Joint Session with the Computer Science Colloquium!**
Wednesday May 13, 2009 4:30 pm
** Joint Session with the Computer Science Colloquium!**
Wednesday May 20, 2009 4:30 pm
"Emotional Intelligence Technology and Autism"
Filene Auditorium in Moore Hall, 4:30pm
--
Rosalind Picard is founder and director of the Affective Computing Research Group at the Massachusetts Institute of Technology (MIT) Media Laboratory, co-director of the Things That Think Consortium, and leader of the Autism Communication Technology Initiative at MIT. Picard is known internationally for envisioning and conducting research in the field of affective computing.
Past Visitors
WINTER
Wednesday January 14, 2009 4:30 pm
"The Meaning of Video Games: On Today's Debates in Video Game Studies"
Dartmouth Campus, Silsby 028-- Jesper Juul, MIT GAMBIT LAB, author of Half-Real. Juul is a theorist in the field of
video game studies. He is a lecturer at Comparative Media Studies at MIT. He holds a PhD. in video game theory from the
Center for Computer Games Research in Copenhagen.
Tuesday February 3, 2009 4:30pm
"Communities of Play: Emergent Cultures in Multiplayer Games and Virtual Worlds.
Dartmouth Campus, Silsby 028
Celia Pearce,
Director of the Experimental Game Lab at Georgia Tech. Celia Pearce,
aka Artemesia, is a game designer, author, researcher, teacher, curator
and artist, specializing in multiplayer gaming and virtual worlds,
independent, art, and alternative game genres, as well as games and
gender. She began designing interactive attractions and exhibitions in
1983, and has held academic appointments since 1998. She received her
Ph.D. in 2006 from SMARTLab Centre, then at Central Saint Martins
College of Art and Design, University of the Arts London. She currently
is Assistant Professor of Digital Media in the School of Literature,
Communication and Culture at Georgia Tech, where she also directs the
Experimental Game Lab and the Emergent Game Group. Her game designs
include the award-winning virtual reality attraction Virtual Adventures
(for Iwerks and Evans & Sutherland) and the Purple Moon Friendship
Adventure Cards for Girls. She is the author or co-author of numerous
papers and book chapters, as well as The Interactive Book (Macmillan
1997). She has also curated new media, virtual reality, and game
exhibitions and is currently Festival Chair for IndieCade, an
international independent games festival and showcase series. She is a
co-founder of the Ludica women's game collective.
www.cpandfriends.com
Wednesday February 11, 2009 4:30 pm
"A New Dimension for All-Text Interactive Fiction"
Dartmouth Campus, L01 Carson
Nick Montfort,
Nick Montfort is assistant professor of digital media in the Program
in Writing and Humanistic Studies at the Massachusetts Institute of
Technology. He earned a Ph.D. in computer and information science from
the University of Pennsylvania and masters degrees from MIT (in media
arts and sciences) and Boston University (in creative writing —
poetry). The digital media writing projects Montfort has undertaken
include the blog
Grand Text Auto, where he and five others write about computer narrative, poetry, games, and art;
ppg256, a 256-character poetry generator;
Ream, a 500-page poem written on one day;
Mystery House Taken Over, a collaborative "occupation" of a classic game;
Implementation, a novel on stickers written with Scott Rettberg;
The Ed Report, a serialized novel written with William Gillespie; and several works of interactive fiction:
Book and Volume,Ad Verbum, and
Winchester's Nightmare: A Novel Machine.
Monday April 6, 2009 4:30 pm CANCELLED - MOVED TO FALL 2009
"From Abstract to Concrete - Potentials and Pitfalls of Metaphorical Game Design"
Doris Rusch, MIT GAMBIT lab.
Doris C. Rusch holds a postdoctoral position with the
Singapore-MIT GAMBIT Game Lab in the Programme at Comparative Media
Studies at MIT. In her habilitation project titled "Once More with
Meaning", Rusch investigates the medium specific characteristics of
digital games and their potential to produce a wide range of
emotionally satisfying and deeply meaningful experiences. Although her
work is theory-driven, she aims at applicability of her research to
actual game design with the goal of pushing the boundaries of games as
media.
Monday April 13th, 2009 4:30 pm
"The Ludic Century - In the Future, Everyone Will be a Game Designer"
Dartmouth Campus, L01 Carson
Eric Zimmerman is a game designer
living in New York City. He helps run run
Gamelab,
a game development company he founded in 2000 with Peter Lee. An
entrepreneur in the game industry since 1994, Zimmerman has created
dozens of games for a wide variety of contexts -- from award dinning
multi-million dollar PC CD-ROM games, MMORPGs, to small scale web based
games. He has even created games off the computer. Zimmerman teaches at
NYU and writes, and agitates about games.
Course Discussions: (in Tiltfactor)
Thursday January 15, 2-4 pm
Jesper Juul leads a discussion on Half-Real and his recent work
Tuesday February 3, 2008 2-4 pm
Celia Pearce, on game art doll play, and dress up.
Thursday February 12, 2008 2-4 pm
Nick Montfort on platforms, interactive fiction, classic games, and narrative
Tuesday April 14th, 2009 10-12
Eric Zimmerman on playtesting and design practices
Thursday April 23th, 2009 10-12
Tracy Fullerton on playcentric design